SpellsAll characters may learn spells. However, the learning potential is different depending on the profession of your character. Some will learn spells rapidly, while others will learn them on rare occasion. Succinctly:
-Chef - Starts out with two. Gains one every two levels.
-Climatic - Starts out with three. Gains one every level.
-Crusader - Starts out with two. Gains one every five levels.
-Desperado - Starts out with three. Gains one every four levels.
-Duelist - Starts out with two. Gains one every four levels.
-Enthraller - Starts out with two. Gains one every level.
-Heavy Craft - Starts out with two. Gains one every six levels.
-Hunter - Starts out with three. Gains one every four levels.
-Martial Artist - Starts out with two. Gains one every five levels.
-Masochist - Starts out with two. Gains one every five levels.
-Siren - Starts out with two. Gains one every two levels.
-Soul Eater - Starts out with three. Gains one every three levels.
-Tactician - Starts out with four. Gains one every four levels.
-Thaumaturge - Starts out with two. Gains one every two levels.
-Travestier - Starts out with two. Gains one every two levels.
-Virtuoso - Starts out with three. Gains one every four levels.
Next up is a very important rule about spells. You have to learn the preceding weak spells to learn the more powerful ones. As an example, you need to learn both the level 1 and level 2 water spells before you may learn the level 3 water spell. But don't get the wrong idea--the level 3 spell would not replace the previous levels. Rather, you will keep them all in your arsenal.
When you choose your spells and skills, copy and paste them into your character's profile. You may change these throughout your character's growth--spells need not be permanent additions--but you may not change them in the middle of a quest or battle.
All of the spells your character may learn are listed below. You will notice that certain kinds of spells may only be learned by certain classes, but all of the spells have the same "formula." Each lists its name, followed by some nonsense within parenthesis. To make sense of what they mean, here are what the abbreviations stand for:
Lvl. - Level of the spell. This is how powerful it is.
Ele. -
Element of the spell.
Type - The form the spell takes. More detail is below.
S - The spell targets only a single opponent.
M - The spell targets multiple nearby opponents.
A - The spell targets all allies OR all enemies.
SP - Skill Points. This is how much SP the spell costs to cast.
Each spell has a basic, default name. You may change it to whatever you like. It may be the name of the spell, or the words of a short incantation. You'll also see "Type: ---" listed in the formula. This is the form the spell will take, which you may choose from the list below.
Burst - Either falls on or shoots at the enemy as a "ball" of the element. High damage, low accuracy.
Converge - Engulfs the enemy. Moderate damage and unavoidable.
Rise - Comes out of the ground at the enemy. Moderate damage and high critical hit rate.
Tornado - Whips up a tornado around the enemy. Damage varies from very low to very high.
That wraps everything up! Now, to the part you've been waiting for~
OffensiveWater 1 (Lvl. 1; Ele. water; Type: ---; S; SP: 10)
Water 2 (Lvl. 2; Ele. water; Type: ---; M; SP: 20)
Water 3 (Lvl. 3; Ele. water; Type: ---; S; SP: 35)
Fire 1 (Lvl. 1; Ele. fire; Type: ---; S; SP: 10)
Fire 2 (Lvl. 2; Ele. fire; Type: ---; M; SP: 20)
Fire 3 (Lvl. 3; Ele. fire; Type: ---; S; SP: 35)
Wood 1 (Lvl. 1; Ele. wood; Type: ---; S; SP: 10)
Wood 2 (Lvl. 2; Ele. wood; Type: ---; M; SP: 20)
Wood 3 (Lvl. 3; Ele. wood; Type: ---; S; SP: 35)
Earth 1 (Lvl. 1; Ele. earth; Type: ---; S; SP: 10)
Earth 2 (Lvl. 2; Ele. earth; Type: ---; M; SP: 20)
Earth 3 (Lvl. 3; Ele. earth; Type: ---; S; SP: 35)
Light 1 (Lvl. 1; Ele. light; Type: ---; S; SP: 10)
Light 2 (Lvl. 2; Ele. light; Type: ---; M; SP: 20)
Light 3 (Lvl. 3; Ele. light; Type: ---; S; SP: 35)
Dark 1 (Lvl. 1; Ele. dark; Type: ---; S; SP: 10)
Dark 2 (Lvl. 2; Ele. dark; Type: ---; M; SP: 20)
Dark 3 (Lvl. 3; Ele. dark; Type: ---; S; SP: 35)
DefensiveNote: Shield spells reduce damage from both physical and magical attacks. Any attacks that would have an elemental advantage are treated as a normal attack, and then have the percentage deducted from that.
Shield 1 (Lvl. 1; Shields 20% damage; S; 10)
Shield 2 (Lvl. 2; Shields 40% damage; S; 20)
Shield 3 (Lvl. 3; Shields 60% damage; S; 35)
HealingHeal 1 (Lvl. 1; Heal 50 HP to one person; SP: 15)
Heal 2 (Lvl. 2; Heal 100 HP to one person; SP: 30)
Heal All 1 (Lvl. 1; Heal 50 HP to all allies; SP: 35)
Recovery (Heal 400 HP; SP: 75)
Climatics Only (Advanced Spells and Debuffs)Fire 4 (Lvl. 4; Ele. fire; Type: ---; M; SP: 45)
Fire 5 (Lvl. 5; Ele. fire; Type: ---; S; SP: 65)
Fire 6 (Lvl. 6; Ele. water; Type: ---; M; SP: 80)
Water 4 (Lvl. 4; Ele. water; Type: ---; M; SP: 45)
Water 5 (Lvl. 5; Ele. water; Type: ---; S; SP: 65)
Water 6 (Lvl. 6; Ele. water; Type: ---; M; SP: 80)
Earth 4 (Lvl. 4; Ele. earth; Type: ---; M; SP: 45)
Earth 5 (Lvl. 5; Ele. earth; Type: ---; S; SP: 65)
Earth 6 (Lvl. 6; Ele. water; Type: ---; M; SP: 80)
Wood 4 (Lvl. 4; Ele. wood; Type: ---; M; SP: 45)
Wood 5 (Lvl. 5; Ele. wood; Type: ---; S; SP: 65)
Wood 6 (Lvl. 6; Ele. wood; Type: ---; M; SP: 80)
Light 4 (Lvl. 4; Ele. light; Type: ---; M; SP: 45)
Light 5 (Lvl. 5; Ele. light; Type: ---; S; SP: 65)
Light 6 (Lvl. 6; Ele. light; Type: ---; M; SP: 80)
Dark 4 (Lvl. 4; Ele. dark; Type: ---; M; SP: 45)
Dark 5 (Lvl. 5; Ele. dark; Type: ---; S; SP: 65)
Dark 6 (Lvl. 6; Ele. dark; Type: ---; M; SP: 80)
Confuse (Inflicts ailment; S; SP: 25)
Curse (Inflicts ailment; S; SP: 25)
Silence (Inflicts ailment; S; SP: 25)
Slow (Inflicts ailment; S; SP: 25)
Poison (Inflicts ailment; S; SP: 30)
Sleep (Inflicts ailment; S; SP: 35)
Paralyze (Inflicts ailment; S; SP: 35)
Charm (Inflicts ailment; S; SP: 40)
Petrify (Inflicts ailment; S; SP: 55)
Enthrallers Only (Advanced Dark Spells)Dark 4 (Lvl. 4; Ele. dark; Type: ---; M; SP: 45)
Dark 5 (Lvl. 5; Ele. dark; Type: ---; S; SP: 60)
Dark 6 (Lvl. 6; Ele. dark; Type: ---; M; SP: 70)
Thaumaturges Only (Advanced Healing and Buffs)Shield 4 (Lvl. 4; Shields 80% damage; S; 45)
Shield 5 (Lvl. 5; Shields all damage; S; 60)
Shield All 1 (Lvl. 1; Shields 20% damage; A; 40)
Shield All 2 (Lvl. 2; Shields 40% damage; A; 60)
Shield All 3 (Lvl. 3; Shields 60% damage; A; 80)
Heal 3 (Lvl. 3; Heal 200 HP to one person; SP: 40)
Heal 4 (Lvl. 4; Heals all health of one person; SP: 60)
Heal All 2 (Lvl. 2; Heal 100 HP to all allies; SP: 45)
Heal All 3 (Lvl. 3; Heal 200 HP to all allies; SP: 60)
Heal All 4 (Lvl. 4; Heal all health of all allies; SP: 80)