Chef
Prerequisites: Predator or Switch class, and fire alignment.
Vital Stats: PA, MA
Chefs cook up all kinds of goodies, including tasty people. Recipes are their way of combat, and they always have their utensils for making delicious meals with them. Once they’re in battle, it’s bon appetite!
Weapon: Cooking utensils.
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Climatic
Prerequisites: Nothing
Vital Stats: MA, MD
The Climatic profession is a worker of the elements. They manipulate nature with ease and are quite versatile, as their prowess lies in both attacking and defending.
Weapon: Light and close-ranged.
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Crusader
Prerequisites: Nothing
Vital Stats: PA, PD
”Like omg, it’s my knight in shining armor!” ~ a random princess from some random far-off land talking about a random Crusader. Crusaders use swords to attack. Whenever they find a babe (or sometimes a dude) in distress, it’s off to the rescue! While they’re powerful physically, they seriously lack in the magical area. But, that’s where Zelda and other magical princesses come in...
Weapon: Swords of any kind.
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Desperado
Prerequisites: Nothing
Vital Stats: SD
Desperadoes are wily thieves and proud of it. They're not merely pickpockets, though; their cunning far surpasses average and they're not afraid to employ it. You may find more than your wallet missing...
Weapon: Small dual-wield weapons; daggers or pistols, for instance.
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Duelist
Prerequisites: Nothing
Vital Stats: PA
Specialists in formal duels and one-on-one combats, Duelists are swift, deadly and often possess a great deal of flair. For the Duelist the fight is an art - multi-foe fights are ugly brawls, but a one on one battle is gloriously beauteous. Duelists kill with style and, when it happens, die with it.
Weapon: Light, elegant weapons such as swords, daggers, etc.
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Enthraller
Prerequisites: Element must be dark.
Vital Stats: MA
Enthrallers are like necromancers. Not necrophiliacs. Totally different subjects, there. Sort of. Sometimes. We think. Enthrallers can speak to and conjure the dead. Whereas necrophiliacs...like to have sex with the dead. Anyway, these folks devote their lives to learning about death and its workings.
Weapon: Ritualistic items, such as staves, books, and knives.
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Heavy Craft
Heavy Crafts wield irregularly large weapons, ones that rival those of Final Fantasy. Their strength is amazing, to which no other can match. This class’ weapons are quite heavy, as the name implies. It slows them down quite a bit and leaves them a little vulnerable to attack, but it’s a small price to pay.
Weapons: Ridiculously large weapons, such as hammers, rocket launchers, and so on.
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Hunter
Prerequisites: Nothing
Vital Stats: SD
Hunters have keen senses and excel in long-range combat. In close combat, they’re, well...screwed. Except for Legolas. He was an exception. So, Hunters tend to keep their distance from their foes.
Weapon: Long-range weapon.
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Martial Artist
Prerequisites: Nothing
Vital Stats: PA, PD
Where others rely on armor and weapons, Martial Artists have trained to rely purely on their incredible toughness. Their own body is a deadly force to be reckoned with.
Weapon: Tools of the body; teeth, claws, fists, etc.
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Masochist
Prerequisites: Nothing
Vital Stats: HP, PD
”Harder.... Harder! HARDER!!!” A common phrase from a Masochist. They take pleasure in pain and lust for blood, making them a formidable opponent and a valuable ally.
Weapon: Sharp objects or hands.
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Siren
Prerequisites: Nothing
Vital Stats: MA, SD
Sirens are the masters of seduction and lechery. Not many can resist their allure, even as they’re being attacked, which makes a Siren a formidable foe. Their main weapons are eye-blindingly red lipstick, shiny locks of hair, enormous butts barely concealed by a skin-tight miniskirt, high-heeled shoes, OR, bouquets of roses, suave dispositions, foreign languages, and sexily tight pants. Their hair and clothing articles even seem to sway through the wind in slow motion...
Weapon: Whip, chains, small blade, purse, or another small close-range weapon.
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Soul Eater
Prerequisites: Predator or Switch class.
Vital Stats: SP, MA
Soul-suckers, mind-munchers, or whatever you wanna call them, Soul Eaters do just as the name suggests. In battle, they wind their way around their opponents and suck the life out of them... Quite frightening, really.
Weapon: Close-range.
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Tactician
Prerequisites: Nothing
Vital Stats: SD
Dr. Evil was a Tactician, you know. His diabolical plans totally owned all...with the exception of Austin Powers. Tacticians are the masterminds of the professions and tend to be quite well-balance. When they find themselves in a difficult situation, they always find a way to wiggle their way out. Remember: You could be like Dr. Evil, too...
Weapon: Anything.
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Thaumaturge
Prerequisites: Prey or Switch class.
Vital Stats: SP, MD
Altruists to the end, Thaumaturges keep their party alive. They’re usually soft and kind at heart, as they know that being a douche won’t help anyone. Due to their nature, and the very long name, they’re often refered to as “turgies.” Some find the name cute, while others use it in a derogatory sense.
Weapon: Wand, staff, book, or other magical item.
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Travestier
Prerequisites: Nothing
Vital Stats: MA
Masters of illusion, Travestiers twist reality as they please. When something’s not looking good, they step in and flip things upside-down. Rain? No problem! It’s gone in the blink of an eye. But of course, illusions are only temporary...
Weapon: Anything that looks like a magician would carry it. (such as steel cards, hat with a razor blade, etc.)
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Virtuoso
Prerequisites: Nothing
Vital Stats: MA
The Virtuoso is the musician of the classes. They use music to fight their enemies, unlike the usual swords and magic (although, in a way, music has its own magical qualities). A Virtuoso can use a variety of different weapons, ranging from a guitar to a flute, or even the drums. The instruments aren’t normal though, of course. Each one can mimic the sound of just about anything, providing the ability to play many different songs. To change from one sound to another, they don’t even have to press any buttons--at the whim of a thought, it changes.
Weapon: Any kind of instrument.