Main Character StatsThese stats are the core elements that affect your performance in combat. They all raise with each level you gain, depending on your breed.
Health Points (HP) - This is your well-being. Each time you take damage, this will go down. At 0 HP you will fall unconscious and be unable to act, and at -50 HP you will die.
Skill Points (SP) - This is your energy. When it is low, your character gets tired and cannot make as many actions. As both magical and physical skills use energy, they both dip into SP.
Physical Attack (PA) - This is your physical power. The higher this is, the more damage you will deal with physical attacks and the more likely you will inflict any ailments from them (such as bleed).
Physical Defense (PD) - This is your resistance against physical assaults. The higher this is, the less damage you will take from physical attacks and the less likely you will gain any ailments from them.
Magical Attack (MA) - This is your magic power. The higher this is, the more damage you will deal with magical attacks and the more likely you will inflict any ailments from them (such as charm).
Magical Defense (MD) - This is your resistance against magic. The higher this is, the less damage you will take from magical attacks and the less likely you will gain any ailments from magic.
Speed (SD) - How fast your character moves. Raising this stat does not allow for more actions, but it determines your accuracy and evasion. It also helps with critical hits. The lower it is, the more often you miss and the less likely you are to get a critical hit.
Special StatsThese stats do not raise each level, or even at all. For those that can be increased, certain conditions must be filled for these areas to improve.
Element - As the name suggests, this is the character's elemental affinity. For more information on how this affects combat, read
this post.
Size Rank - This is the size of the character. Predators may not eat enemies of a larger size rank. To learn more about this and how to increase it, see
this post.
Fullness - This number indicates how many foes a character can have in their stomach at any point in time. You may look
here for more detailed information on this stat.