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Zander
Admin
Zander


Male Age : 32
Posts : 74
EXP : 587
Join date : 2010-05-31
Location : Inside someone's tummy!

Character sheet
Class: Prey
Breed: Feline
Size Rank: 1

TP Rewards Empty
PostSubject: TP Rewards   TP Rewards I_icon_minitimeTue Jun 01, 2010 7:39 am

There are a few rewards tyrants can get in exchange for the TP they've accumulated. All you have to do is PM me, Shadecerule, and I'll put the changes into effect. The currently available rewards are listed below.

-Size Upgrades
-Minions
-Raids


Last edited by Shadecerule on Tue Jun 12, 2012 5:13 am; edited 2 times in total
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Zander
Admin
Zander


Male Age : 32
Posts : 74
EXP : 587
Join date : 2010-05-31
Location : Inside someone's tummy!

Character sheet
Class: Prey
Breed: Feline
Size Rank: 1

TP Rewards Empty
PostSubject: Re: TP Rewards   TP Rewards I_icon_minitimeTue Jun 01, 2010 7:40 am

Size

One way to spend your TP is to grow. All characters begin at a size rank of 1, unless permission has been granted otherwise. With your growth, you'll also gain certain power-ups. The measurements listed are there so you generally know how large your character is, and you can choose any of the heights in that range. To get to a particular size, you must first have gained the previous size rank (kind of like the spell system). Also, any upgrade bonuses you receive from previous ranks are kept.

Below are the ranks and their costs to attain that size.


Rank 1 {Default} (3 to 11 ft.) - No bonuses.
Rank 2 {5 TP} (12 to 20 ft.) - Your fullness stat increases by one.
Rank 3 {10 TP} (21 to 30 ft.) - +5 HP & +5 SP per level.
Rank 4 {15 TP} (31 to 45 ft.) - +1 to all main stats (except HP and SP)
Rank 5 {20 TP} (46 to 60 ft.) - Your fullness stat increases by two. (in addition to rank 2's bonus)
Rank 6 {25 TP} (61 to 80 ft.) - Added ability: [Stomp] Paralyzes multiple characters of a smaller size rank, within range of each other, by stepping on them. This also depletes half of their max HP. Cannot be used more than once on characters who were already stepped on. {SP: 40}
Rank 7 {30 TP} (81 to 95 ft.) - Predator skill gained: [Gluttony] Can swallow up to 5 enemies, size rank 3 or smaller, at once without having to reduce their health. {Sp: 100} Prey skill gained: [Expel] Empties an opponent's stomach of devoured allies. 25% of the devourer's remaining health is also depleted. {SP: 60} Switches may choose one of these two skills.
Rank 8 {35 TP} (96 to 130 ft.) - +15 HP and +15 SP per level. (in addition to rank 3's bonuses)
Rank 9 {45 TP} (131 to 180 ft.) - +1 to all main stats (except HP and SP)
Rank 10 {60 TP} (181 to 300 ft.) - Your fullness stat becomes null, allowing for an unlimited number of enemies to be devoured.


Note: You may shrink again, with a refund of your TP.


Last edited by Shadecerule on Mon Jun 11, 2012 8:54 am; edited 3 times in total
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Zander
Admin
Zander


Male Age : 32
Posts : 74
EXP : 587
Join date : 2010-05-31
Location : Inside someone's tummy!

Character sheet
Class: Prey
Breed: Feline
Size Rank: 1

TP Rewards Empty
PostSubject: Re: TP Rewards   TP Rewards I_icon_minitimeTue Jun 01, 2010 7:41 am

Minions

Minions are available to purchase with your TP. They are essentially NPC underlings, though singular units may be controlled as if they were actual characters of yours. You may even give them names and a background if you wish; feel free to be creative.

Certain units have a rank of 1-5. The higher the rank, the more powerful and expensive the unit. These ranks are treated like levels, and the stats are multiplied by the rank (A rank 5 general would have 1000 HP). To upgrade the rank of an existing unit, you merely pay the difference.

Minions work in different ways. Single units can attack once per turn like any other character; group units can attack 10 times per turn, with a maximum of three attacks on a single character (regardless of how many are in the group). Single units such as cadets, generals, and assassins are all controlled by the tyrant. Group units act on their own under control of the GM, unless a general is in the same field. These special characters are capable of giving control of the mobs to the tyrant, who can choose what they attack.




[Cadet]
Cost: 2 TP
Description: A simple minion. This unit has no special skills and is fairly easy to defeat. Mainly used for backup, this unit is capable of being any profession of your choice (may not change once decided) and has access to all of the associated skills.
Stats:
Health Points: 100
Skill Points: 60
Attack: 20
Defense: 20
Magical Attack: 20
Magical Defense: 20
Speed: 20





[General]
Cost: {Rank 1 = 10 TP}, {Rank 2 = 20 TP}, {Rank 3 = 30 TP}, {Rank 4 = 50 TP}, {Rank 5 = 80 TP}
Description: Generals are used to command minions who are not near their tyrant leader. They come in very handy during raids and also pack a powerful punch.
Stats (Per Rank):
Health Points: 200
Skill Points: 100
Attack: 35
Defense: 35
Magical Attack: 30
Magical Defense: 30
Speed: 35
Special Skills
(Rank 1) [Command] Allows for control of grouped units, such as squads. The General can direct the attacks of the groups on whoever it pleases. {Passive}
(Rank 3) [Rally] Gives all subordinate units the effect of euphoria. {SP: 50}





[Assassin]
Cost: {Rank 1 = 15 TP}, {Rank 2 = 25 TP}, {Rank 3 = 35 TP}, {Rank 4 = 55 TP}, {Rank 5 = 90 TP}
Description: This unit is quick and stealthy with a bite, chopping down foes before they can even realize what happened.
Stats (Per Rank):
Health Points: 100
Skill Points: 150
Attack: 45
Defense: 40
Magical Attack: 40
Magical Defense: 40
Speed: 55
Special Skills
(Rank 3) [Whispering Movements] The Assassin moves with absolute stealth, allowing him to sneak up on an enemy and deal a critical blow. There is a 10% chance for an instant death. {SP: 70}





[Squad]
Cost: 10 TP
Description: A unit made up of ten minions. Not too powerful all on their own; the weakest of the group units.
Stats:
Health Points: 400
Skill Points: 200
Attack: 30
Defense: 30
Magical Attack: 30
Magical Defense: 30
Speed: 30




[Platoon]
Cost: 35 TP
Description: A unit made up of forty minions. Fairly stronger than a squad, but mostly due to their numbers.
Stats:
Health Points: 1000
Skill Points: 500
Attack: 50
Defense: 50
Magical Attack: 50
Magical Defense: 50
Speed: 50




[Legion]
Cost: 100 TP
Description: A unit made up of 500 minions. As a considerable force, a legion is not to be messed with.
Stats:
Health Points: 8000
Skill Points: 4000
Attack: 90
Defense: 90
Magical Attack: 90
Magical Defense: 90
Speed: 90




[Brigade]
Cost: 300 TP
Description: A unit of 2000 minions. The sheer number of this unit is an incredible force, certainly one to be reckoned with. The most powerful of all groups, this unit destroys nearly everything in its path.
Stats:
Health Points: 20000
Skill Points: 8000
Attack: 130
Defense: 130
Magical Attack: 130
Magical Defense: 130
Speed: 130


Last edited by Shadecerule on Mon Jun 11, 2012 8:59 am; edited 12 times in total
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Zander
Admin
Zander


Male Age : 32
Posts : 74
EXP : 587
Join date : 2010-05-31
Location : Inside someone's tummy!

Character sheet
Class: Prey
Breed: Feline
Size Rank: 1

TP Rewards Empty
PostSubject: Re: TP Rewards   TP Rewards I_icon_minitimeTue Jun 01, 2010 7:41 am

Raids

Now, here comes the fun part. You can take your minions and go raiding wherever you want! The only drawback is that raids cost TP. But, if your raid is successful, you will regain twice the amount of TP that you spent, plus extra (this is the only exception to the "no more than 10 TP gained per adventure" rule). Raids are similar to quests, except you are the boss that other players must fight. If you like, you may take any minions you've purchased with you to help pillage. (Note: Sometimes minions are required, unless you've reached a certain size rank.) To register for a raid, PM an admin and they will set up the area you want. Below are the rules for raids.

-The tyrant may raid a city, state, or country. When a place is under a raid, each individual area below is also under attack. Defending players must choose a place to start and cannot leave until the area is cleared. Once cleared, they may venture into another field.
-The maximum number of defending players in a single field is six. As this is a large number, everyone must post within 2 days of the last post or else be terminated from the quest. Requests for additional time or merely skipping your turn are up to the discretion of the GM.
-The tyrant chooses one area to begin (unknown to everyone but the tyrant and GM) and the defending characters will have to defeat him/her to win. This can occur in two ways; the tyrant may stay hidden and excluded from posting to retain secrecy, or the tyrant may cause destruction wherever he or she chooses. Obviously, the second option allows others to more easily pin you down.
-If the tyrant has minions, he may distribute them throughout the areas he is attacking in whichever way he wants, but there must be someone attacking in each area.
-No players will be able to roleplay in the designated areas unless they are there to defend them.
-Raids will be moderated by GM's, as in a normal quest.
-Defending players may control all of their characters at once, but when they run out of characters they can no longer participate. The tyrant may only control his tyrant and any minions. Each character you use will gain rewards normally.
-If the tyrant is defeated, all of the minions immediately retreat and the whole place under attack is saved.
-If a tyrant's minions are victorious in an area, the battle has two days for any new characters to join. If no one does, the area is lost and under control of the tyrant. The tyrant may then move his minions to join another battle.

Finally, the costs and requirements.

City {20 TP} - Size Rank of 3, 5 minions, or lvl 15
State {60 TP} - Size Rank of 6, 15 minions, or lvl 25
Country {150 TP} - Size Rank of 10, 50 minions, or lvl 35
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PostSubject: Re: TP Rewards   TP Rewards I_icon_minitime

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